Item and Weapon Descriptions. FPS, RPG, Third-Person Action, Racing. Existing IP

How I chose this project: Again, this showcases my ability to adapt to established IP as well as showcase original ideas.

I took titles that I have experience with, like Bioshock, Halo, The Last of Us, or The Elder Scrolls, games that I have briefly played, such as Apex Legends, or a hypothetical game, and considered how flavor text is included.

  • How short weapon descriptions are & their purpose?

  • A maximum wordcount that fit with designer’s constraints?

  • Or what a player reads in marketplace before taking on a quest?

These serve three purposes:

  1. Informing the player of a item’s use and value.

  2. Displaying health and damage stats.

  3. Connecting to wider lore.

My Process: This was fairly simple. Like, recalling from memory the writing style, story telling style, of various things a player picks up.

I trimmed out ones that I thought were poor quality (example below). Additionally, my formatting was confusing (same example below) Or, lines an NPC seller tells the player. Think being the player-character in The Elder Scrolls. You need a cloak for stealth. Oh, look at this Black Cotton Cloak. Dragur will be completely unaware to you until you fire arrows into their knees!

My Result: So, this iteration shows how I learn from experience. I clean up formatting and trim down wordcount. And, ensure that lines informs the player in a short space of UI. You’re welcome, designers.

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Dialogue Barks & Multiplayer Map Descriptions