Matthew Birdzell is a videogame writer with experience in a variety of genres. My favorites? Cinematic-heavy narratives (single & cooperative) with multiplayer - social and competitive styles.

I bring the skills of beat-by-beat story development, dialogue with sprinkles of humor, and catchy descriptions. Games like Halo, Horizon Zero Dawn, The Elder Scrolls, God of War Ragnarok, Tomb Raider, and the Star Wars Jed franchise represent that. I am passionate in building narrative in long-form stories. On the flipside, I am fascinated by how that challenge can be tackled in a completely different feature: multiplayer. For example, Halo Infinite’s Seasonal Multiplayer content. Furthermore, lore and barks in Helldivers 2, characters and banter in Overwatch or Star Wars: Battlefront II (the DICE version). Telling a side story that plugs into the larger picture, yet does - or doesn’t - influence it is just amazing in its execution Describing that armor skin that makes your avatar look brooding, or flavor text for armor attachments that make you crack up, or how maps plug into the lore. Make these worth reading in loading screens! Also it continuously engages community.

When I write for your team, I emphasize vivid writing, attention to detail, emotional interest, and characters that players want to live (or die) side-by-side with. I am driven to being an effective collaborator and owning assignments, or doing all that I can on my own.

In the different arenas of prose, I write novels and short stories. Of the sci-fi and fantasy sort, obviously. Adventures steeped in serious, emotionally striking scenarios with heart and lots of humor (see my Blog).


Team-based and Solo Projects (update in-progress):